Ship Builds: Ultimate Bounty Hunting Vulture
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Ship Builds: Ultimate Bounty Hunting Vulture

January 16, 2020


82 Comments

  • Reply TheGasGuzzler October 6, 2018 at 7:38 am

    first? lol

  • Reply The Moth October 6, 2018 at 7:39 am

    Aw man! You make this video just as i sold my vulture?

  • Reply Brad Hann October 6, 2018 at 7:46 am

    I put shock cannons on my vulture. They're the sexiest weapon in the game. It's just a pity they are so awful.

  • Reply Kissamies October 6, 2018 at 7:54 am

    Of course not simple thing to acquire if you don't happen to have those lying around, but I've been experimenting with multi-cannons combined with APA that's engineered to a matching shot speed. That's a pretty fun combo and they seem to also run out of ammunition about the same time.

  • Reply Exar Kun October 6, 2018 at 7:59 am

    I've always thought the vulture needed just one more hardpoint. Great vid. Gotta work with what you got on that ship.

  • Reply Thread-64 October 6, 2018 at 8:00 am

    As always, great build guidance. Will have to try the engineered bursts you mentioned. Thanks for all the very informative vids you pump out.

  • Reply Allan Whalley October 6, 2018 at 8:08 am

    Great review again. I was wondering about the balance between resistances: for a pve bounty hunter would you try to even out the resistances or maybe even higher on thermal. What about the vulture for pvp? Lots of question I know! I have a pac frags build by the way with armored pp.

  • Reply Serbanstein October 6, 2018 at 8:24 am

    Amazing video but typo in the thumbnail :)))

  • Reply Elendil October 6, 2018 at 8:25 am

    Mate, inertial impact is shit. even if you put it on fixed weapons the 3° of jitter will be noticable, more so or LR lasers. The experimental completely defeats the point of LR, i would much rather go for short range bursts if you wanna use it….

  • Reply Connor Atwood October 6, 2018 at 8:29 am

    ULTIMAGEEEEEE

  • Reply Guy Price October 6, 2018 at 8:39 am

    Nice build, my Night Fury Vulture has almost the same except for it had advanced PAs with focus mod. Rapid fire ultra fast bolts of plasma, toothless would be proud!

  • Reply Kryštof Píštěk October 6, 2018 at 8:42 am

    Always, always have a fuel scoop!

    ~Me, a fuel rat

  • Reply Petri Helenius October 6, 2018 at 9:30 am

    I'm on Git Gud mode, once you learn how to use Plasma, you don't want to use other guns anymore, especially against larger ships.

  • Reply Alan Robert October 6, 2018 at 9:40 am

    Could you run faster boot sequence on the FSD if you need to get the hell outta there?
    The issue I always have with combat is that I really suck. I've been getting a bit better flying my FAS with fixed shards taking out what feels like 35 trillion scouts this last week, but I always seem to cap at about 12 of them before I feel I have to go and repair and restock, so I'd be tempted to use both weapons on gimballed cos I'm a dirty scrub who needs to "git gud" but I'm too easily distracted to keep playing one style and I flit back and forth between combat, exploring, trading, mining and smuggling way too much to make a sustained push at improvement…

  • Reply Megalophyte October 6, 2018 at 9:41 am

    I prefer a fixed force cannon on mine. I don't care how useless cannons are, shoving pirates around is fun.

  • Reply Krischan1712 October 6, 2018 at 10:51 am

    Thanks for the video, got to try this. Btw, is there a way to have coriolis.io show the engineering-materials including the materials for experimental effects?

  • Reply Daniel Drake October 6, 2018 at 11:39 am

    can't have a vulture guide without posting the vulture discord (44th Vulture Syndicate)
    https://discord.gg/tNgh9vX
    we all fly vultures and offer great advice and training for those that wish to fly vulture

  • Reply Daniel Ferreira October 6, 2018 at 11:54 am

    I dont think this was tested. Great vídeo but i think in weapon department you ll have better options. Inertial impact for long range is not a good mix.

  • Reply Jim Frederick October 6, 2018 at 3:02 pm

    Good time for a bounty hunting build with the CG Bounty Vouchers at Sopwith Dock, easy money.
    I've been modding up my Krait getting ready for a little open play again LOL

  • Reply Jazod October 6, 2018 at 3:02 pm

    I always ran pulse lasers when I flew this. Unengineered, mind you.

  • Reply Jazod October 6, 2018 at 3:06 pm

    You could also do Phasing Sequence on the plasma (would recommend on both). Can be hilariously effective against NPC's with their weak hull.

  • Reply Bucheron October 6, 2018 at 7:44 pm

    I disagree with thé Burst/Inertial/LongRange, as it was already pointed out.
    Thé jitter caused by the Inertial experimental mod IS ruining the long range. Just try.
    If you don't engagé close range, do anything at least à bit usefull.
    With dirty/drag, better To use a short range, and manoeuvrability and Speed will help to stay close and out run à Viper easily, and IS more efficient than thé overcharged.
    Or Focused, i liké that !

    Otherwise i agree with other stuff !

  • Reply The Thumbinator October 6, 2018 at 7:52 pm

    Also fun, 2 Short Range, Inertial Impact Fixed Burst Lasers. Upping the DPS to 85 it easily rapes the shields of any ship. Warning though, with Short Range you have to stay in their face at 1.5km or less, but trust me you won't be in their face for long.

  • Reply Charles Mark October 7, 2018 at 3:43 am

    exigeous, so im in my krait and ive got 3 l multis and i want to engineer my multis with tod mcquinn and i want to have max damage/pen. what modifications and experimentals do you recommend?

  • Reply _NaCl_ October 7, 2018 at 7:50 am

    What game oO

    EVE? ED?

  • Reply Kirsten Bayes October 7, 2018 at 12:29 pm

    Thank you, inspired by this, I have hopped back into a Vulture for the first time in a year. Fun ship!

  • Reply Typhus October 8, 2018 at 12:10 am

    Hi Exigeous,
    At 0:38 we see you fighting at a 3rd person view, is it viable?
    How did you do that? Can we change the camera angles and distances from the preset views of the camera suite? Thanks for your enlightenment o7

  • Reply Goatboy451 October 8, 2018 at 8:22 am

    I'd personally recommend the high capacity corrosive multi-cannon / efficient beam combo. I have great fun with it. Use the beam to drop shields and toast small ships hulls then fire up the MC to shred through Anaconda hulls. 😀

  • Reply Jason Davey October 12, 2018 at 12:03 pm

    I go full efficient thermal vent beam laser and overcharged corrosive multicannon. I can stay in the has res for a good half an hour and if I wanna carry-on I just make more. Also I would recommend the guardian shield reinforcement module. It gives this beast 898 shields with over 50% resistances. I'll post my build for you. It may not be the most effective, but its so much fun to fly and I have taken out a wing of 3 anacondas with this build without them taking my shields down even

  • Reply André Niemand October 12, 2018 at 8:07 pm

    Except no round table today

  • Reply Alejandro Penedo October 13, 2018 at 8:46 pm

    Would you take this ship to a compromised nav beacon unengineered for combat rank grind or would you take a bigger ship?

  • Reply Feerija October 25, 2018 at 2:29 pm

    What does Git Gud Mode really means?
    Do i have to be really good to use this loadout or should i learn to play better if i use this loadout?
    Sorry for mistakes. English isnt my native language

  • Reply CarrowMind November 17, 2018 at 9:47 pm

    I'm a gimble scrub simply because my joystick has a horrendous dead zone (Thrustmaster T-Flight) and I simply can't use fixed, trust me, I've tried before. So I'll follow your build but use 2 gimbled bursts instead, thanks for the video!

  • Reply Biohazard19673 November 19, 2018 at 5:22 pm

    VR Pilot here!
    Your tricks with the 6km weaponrange reminded me sooo much of EVE Online I instantly started playing Elite again! :'P
    Thanks for the engeneer guides!

  • Reply Kim Jong Il November 24, 2018 at 7:17 pm

    Nice. Been looking for a good vulture build. Happy to spend a few hours sorting this build out. Thanks, voted, and of course I'm subbed 🙂
    PS: Love your bite size vids. You say in 4 mins what other videographers say in 20. I hate rambling!

  • Reply Hasteguy November 28, 2018 at 1:08 pm

    Finally reached out to find guides. Been looking for a build for my Vulture. Currently out on an expedition, and I've unlocked exactly zero engineers. So this'll be my next project until the mamba drops. Hopefully it's everything we want.

  • Reply Dt0x75 November 28, 2018 at 4:07 pm

    I use the Vulture when bounty hunting with my clan leader whos usually in an Anaconda or Ferd… I use beam lasers when we go out, and this lil beast absolutely melts shields! I prefer beam lasers overall since my play style is shoot and scoot! Im the annoying fly buzzing around your head…lol

  • Reply ZakNaZul December 2, 2018 at 8:37 pm

    ShortRange Thermal vent beam and ShortRange corrosive MCanon. Becouse Vulture is about dog fight and doing it good.

  • Reply Justin Hoey December 6, 2018 at 3:39 am

    I use two fixed Frag Cannons because I love being able to see the scratches on the Anaconda’s belly before tearing it a new one

  • Reply Zirkalaritz December 16, 2018 at 2:21 am

    Saw Horizons dirt cheap and decided to hop back into the game. Was immediately lost. Your tutorials are being a great help.
    I decided to start clean instead of continuing my many years old abandoned save.
    To my surprise the Vulture has had a pretty dramatic price drop, I was scared it was due to some nerf I missed, but it's good to see it's still the beast I remember flying. It's my favourite ship.
    Keep up the good work, Commander, you're doing the community a solid.

  • Reply Ken Paquette January 8, 2019 at 8:33 am

    New player here, thanks much for these videos. Would love to try out some combat in the 4-Engineer Vulture, but the short link to the build seems to go nowhere. The other three are working.

  • Reply Greg Specht January 9, 2019 at 3:27 am

    The way I see it, sitting in one system taking out wanted npcs is police work. Checking bounty reports and tracking those players down, THATS bounty hunting because theres actually a HUNT involved. Thats not to say i dont see why people do that. It does often result in crossing the bubble going after a player who is offline but still, its cooler.

  • Reply Brennon Mitchell January 14, 2019 at 8:33 pm

    I’ve been playing this game for almost 2 years. Never unlocked any engineer. And my bank account is still under 10mill😂

  • Reply Recon.777 January 15, 2019 at 7:38 am

    I'm showing 9.74km max sensor range with the "Long Range" engineering option for the 4A sensors.

  • Reply Recon.777 January 16, 2019 at 9:04 am

    Your links don't work. They show up as "forbidden".

  • Reply Adam znad Narwi February 5, 2019 at 8:54 pm

    Refresh links pls

  • Reply oscarmelton February 11, 2019 at 7:08 am

    refresh four guy link

  • Reply Dave Graham February 11, 2019 at 7:31 pm

    Hi Ex can you update your links please for the build??

  • Reply Twisted Wheelerz February 12, 2019 at 5:53 am

    4 Eng Link broken

  • Reply Marcos Madera February 12, 2019 at 6:40 pm

    Dude why you stop making videos

  • Reply shodan1199 February 16, 2019 at 12:21 am

    Links don't work!

  • Reply loof February 19, 2019 at 1:28 pm

    I’m trying the unengineered build, and i always go over the power plant limit, has anything changed, or am I doing something wrong?

  • Reply Ascari X February 24, 2019 at 12:42 am

    What is the UI color code? Please?

  • Reply Gerard Coulson February 26, 2019 at 3:18 am

    Would be interested if u cd update the links thanks 👍🏼

  • Reply Jon French February 26, 2019 at 3:22 pm

    OMD I love this build! It's like using my Vulture as a sniper rifle! They don't even know where I am before their dust! Thank you!

  • Reply Andre Reumer March 3, 2019 at 2:08 pm

    Hello fellow commander! Currently I'm trying this build. I swapped long range for over charge on the pulse cannon since I try to practice being close behind my target all the time. After some engineering I noticed that it's near impossible to land any shots on target further away than 200m. Does long range decrease the jitter? on my build, I can't even land a quarter of my shots even if I have my target dead on in front of me.. would long range fix this issue, please help! 🙂 Many thanks in advance for answers! o7

  • Reply Goebbels Der Zauberer March 17, 2019 at 4:27 pm

    Frag vulture is fun

  • Reply TEPES April 16, 2019 at 1:44 am

    just starting playing this game and got a vulture, i have no idea what anything you're talking about means

  • Reply Aaron April 20, 2019 at 6:03 am

    wait…a boost speed of 550? That is fucking nuts. The engineering is gonna take a metric fuck ton of time but totally worth anything you would recommend.

  • Reply London Rhodes April 23, 2019 at 11:15 pm

    Wow first video of yours I've watched. Excellently done.

  • Reply J W May 3, 2019 at 10:38 am

    This builds still works well ?? . I have 400 mln to spend for my bounty ship

  • Reply megazine May 12, 2019 at 2:01 pm

    Can you put 4A pulse lasers on the Vulture?

  • Reply Toxic Siege May 13, 2019 at 12:48 pm

    I used it fucking shit

  • Reply Skol May 14, 2019 at 6:05 am

    Hi CMDR Exigeous ! Nice video, as for others I've been watching since a couple of days ! Question: How many engineers are required for the "Engineered build" ? Sorry if it sound like a noob question, 'cuz I am a noob ! :p

  • Reply Drunken_Clem May 14, 2019 at 6:27 pm

    Wouldn't it be better to use mirrored surface composite bulkhead considering most (if not all) npc's use lasers?

  • Reply Michel Rock May 15, 2019 at 12:40 pm

    Thanks for the great video, I’ll try the unengineered build, any advice on what to do with the new bonus internal we got from last update?

  • Reply Mr Grimm TV May 19, 2019 at 2:47 am

    Well done video. You've earned a like and subscribe from me!

  • Reply LoneRenegade June 21, 2019 at 5:59 am

    I must be doing something wrong. I don't have this ship fully engineered so I went with the unengineered and simply did the few components I could.

    However I came into a low intensity conflict zone hoping to get some combat bonds and couldn't hold my own against the Pythons, Alliance Challengers and Asp Explorers from the enemy team.

  • Reply Lam July 6, 2019 at 6:17 am

    I've done the same thing, but I'm short of electricity. Do I have to do something extra?

  • Reply Retro-Matic Gamer July 10, 2019 at 6:07 am

    Similar build here, but I use a pair of gimballed large efficient Beam Lasers – one with Thermal Vent (so I never overheat), the other just oversized (MOR DMG PLZ). Drains the capacitor every so often, sure, but that's right about when I have to come off-target for maneuvers anyways. Really melts the poor bastards away fast!

  • Reply ScepticGinger89 July 15, 2019 at 7:13 pm

    ugh, but engineering seems to be so fuckin' teeeedious.

  • Reply Several thousand Bees August 8, 2019 at 2:38 pm

    i know this is an older video, but why have the PA build at all, when it has a lower DPS than the burst laser build? did the stats change at some point?

  • Reply Noobie Snacks August 26, 2019 at 9:30 pm

    Im just back after 1 year break! I have a Vulture and parked at Alexandre Dock. I have very low experience so virtually no rep! Great video, ill check out the enginnering feats!

  • Reply Naniyo October 19, 2019 at 11:09 am

    Why would you recommend inertial impact along with the long range mod? The jitter from inertial impact makes it practically impossible to hit anything even within the normal 500m falloff so it's completely pointless to increase the falloff range to 6km. Inertial impact is a trash effect that should never be applied to anything, ever.

  • Reply Austin Eberhart October 21, 2019 at 6:25 am

    I have a vulture with PA's; it's very difficult to hit elite eagles but it's honestly one of the more OP things I have when fighting the big 3.

  • Reply ZakNaZul October 31, 2019 at 5:53 am

    Long range+inertial impact? No dps gain but loss instead(becouse of +3 jitter) Who teach you that lol? Pls do not take offence mate, but try gimbal Short range blaster(both weapons) multicannon(corrosive)+beam(thermal vent). Just try. Supercomfy. It is do not take much time to make this. Vulture is great in close-range brawl.

  • Reply RoseCo November 19, 2019 at 5:01 pm

    Great video, I did everything the same except gimballed efficient beam with increase damage, and gimblaed multicannon with corrosive and increase damgage, hitting is better than not hitting. LOL

  • Reply One Tired Boi December 15, 2019 at 4:46 am

    Just bought the ship and was disapoonted with it. Little did I know I was just using it wrong. Thanks for the build

  • Reply Selim Şahin December 22, 2019 at 9:32 pm

    kim türkçeye çevirdiyse sağolsun varolsun

  • Reply davyc412 December 26, 2019 at 5:13 am

    i just put this together, without thinking too much and long range burst lasers with inertial impact is an absolutely horrendous combination. the long range give you the ability to hit up to 6km, but the jitter caused by the inertial impact means you can shoot all you want, but you realistically wont hit anything unless its a few hundred meters away well within the damage falloff of the lasers had you not used long range.

  • Reply Sirtansalot January 3, 2020 at 5:07 pm

    The worst fucking ship in the game. It has 2 hardpoint slots… Not sure if you are trolling or not.

  • Reply mad seeker January 13, 2020 at 9:51 am

    rusty tried this build out last night and the jitter made it so he couldn't hit much

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